Now, when I say that Rockstar “vastly improved” over Mass Effect‘s branching storyline idea, I obviously mean to say they “did the complete opposite.” I can’t get into too much more without spoiling stuff for those souls who haven’t yet reached the end of Niko Bellic’s bloody quest, so just hit the jump to see what I mean. Having just beaten Grand Theft Auto IV, I noticed Rockstar vastly improved upon many of the same structural ideas and narrative mechanics Mass Effect implemented a few months back. If you liked a character, the game would not kill him under any circumstances, and if you hated one, the game acknowledged that it’d be okay to gank that person without the player getting upset. A few months back, I did a piece on Mass Effect wherein I discussed the fact that, though the game had an epic, branching, nonlinear storyline, it frequently chose making the player “happy” over creating a suspenseful, tragic, dramatic storyline.
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